The Ministry of Electronics and Information Technology proposed an amendment to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, to include online gaming.
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Regulating Online Gaming
The following draft amendments to the IT Act are being placed in the public for comments, feedback till January 17:
- Due diligence: Online gaming intermediaries must exercise due diligence to ensure that gambling and betting are not permitted in online games.
- Withdrawals or refunds: Online gaming intermediaries must inform users of their policy for deposit withdrawal or refund, distribution of winnings, and applicable fees.
- Self-Regulatory Organization: The SRO will decide what constitutes prohibited gambling.
- Self-regulatory organizations will be registered with the MeitY. Online games: Self-regulatory organizations may register online games of members who meet prescribed criteria.
- Resolving complaints: Self-regulatory bodies will resolve complaints using a grievance redressal mechanism.
What is online gaming?
- Online gaming can refer to any type of game that can be accessed via the Internet or a computer network.
- Most of the time, it refers to video games played over the Internet, where multiple players are in different locations across the world.
- Online gaming can also refer to the act of gambling over the Internet, such as at an online casino or poker room.
Types of gaming
- Online gaming categories include:
- E-sports (well-organized electronic sports which include professional players) (well-organized electronic sports which include professional players) Consider chess.
- Fantasy sports (picking real-life athletes and earning points based on their performance) MPL cricket, for example.
- Skill-based (mental skill) (mental skill) as in Archery Gamble (based on random activity) Playing Cards, for example, Rummy
Why is the online gaming industry booming in India?
- Digital India boom in the gaming industry
- Narrowing of the digital divide
- IT boom
- Other factors promoting the boom
- Growing younger population
- Higher disposable income
- Inexpensive internet data
- Introduction of new gaming genres, and
- Increasing number of smartphone and tablet users
The Future of Online Gaming
- State List Subject: Under Entry No. 34 of List II (State List) of the Seventh Schedule, state legislators have the sole authority to enact laws governing betting and gambling.
- Legal distinction: Most Indian states regulate gaming on the basis of a distinction in law between ‘games of skill’ and ‘games of chance’.
- As such, a ‘dominant element’ test is used to determine whether chance or skill is the more important factor in determining the outcome of the game.
- Economic activity that is linked: Staking money or property on the outcome of a “game of chance” is illegal and punishable by criminal prosecution.
- ‘Game of Skill’ controversy: Placing any bets on the outcome of a “game of skill” is not necessarily illegal and may be permitted. It is worth noting that the Supreme Court acknowledged that no game is purely a “game of skill,” and that almost all games contain an element of chance.
Need for regulation
- There is currently no comprehensive legislation in India regarding the legality of online gaming or boundaries that specify applicable tax rates within the betting and gambling industry.
- Ambiguity in the industry: The gaming industry is still in its infancy and evolving, and many states are enacting legislation to bring some order to the online gaming industry.
- Subject of the state list: Online gaming in India is allowed in most parts of the country. However, different states have different laws regarding whether or not online gaming is permitted.
- Economic benefit: Well-regulated online gaming has its own set of benefits, such as economic growth and job creation.
Issues with online gaming
- Gaming addiction: Many people are becoming addicted to online gaming. This is destroying lives and wreaking havoc on families.
- Compulsive gaming: Children’s gaming is affecting their academic performance as well as their social lives and relationships with family members. Consider PUBG.
- Impact on psychological health: Following incidents of violence and suicide, online games such as PUBG and the Blue Whale Challenge were banned.
- Data privacy risk: Inadvertently sharing personal information can result in cases of cheating, privacy violations, abuse, and bullying.
- Betting and gambling: Online games based on the traditional ludo, arguably India’s most popular online game, have sparked debate and accusations of betting and gambling.
Why hasn’t a comprehensive law been enacted yet?
- Previously, states such as Tamil Nadu, Telangana, Andhra Pradesh, and Karnataka passed laws prohibiting the use of online games.
- They were, however, overturned by state High Courts on the grounds that an outright ban was unjust to skill-based games:
- Violation of fundamental rights to trade and commerce, liberty and privacy, speech and expression; law that was manifestly arbitrary and irrational insofar as it did not differentiate between two types of games, namely games of skill and games of chance;
- State legislatures lack the legislative authority to enact laws governing online skill-based games.
Way ahead
- Censorship: Minors should be allowed to proceed only with their parents’ permission — OTP verification on Aadhaar could help with this.
- Awareness: Gaming companies should educate users about potential risks and how to spot potential situations of cheating and abuse.
- A central government Gaming Authority should be established as a regulatory mechanism.
- Accountability of the gaming company: It could be held accountable for the online gaming industry, monitoring its operations, preventing societal issues, classifying games of skill or chance appropriately, overseeing consumer protection, and combating illegality and crime.
- Comprehensive legislation: The Centre should develop an overarching regulatory framework for online skill games. To compete in the global gaming industry, India must move beyond debates about skill versus chance.
Source: https://www.livemint.com/news/india/govt-proposes-amendment-to-it-rules-to-regulate-online-gaming-11672684752831.html